UX London presented by Clearleft

19th21st May 2010 Cumberland Hotel, London

Programme

UX London is a fantastic three-day event which opens with a day of inspirational presentations, followed by two days of practical, in-depth workshops covering core skills, strategic thinking and advanced techniques.

Workshop days are divided across three tracks so there will always be something for everyone. You can change tracks at anytime although workshop capacity is limited to fifty, and seating is on a first come first served basis.

  1. Wed 19th May
  2. Thu 20th May
  3. Fri 21st May

Day 1 — Presentations

9:3010:15

Design for Engagement

Jesse James Garrett looks at ways the designers of all kinds of products and services can maximize the human engagement of their work.

Jesse Jesse James Garrett
10:1511:00

Search Patterns: The Future of Discovery

Peter Morville defines a pattern language for search and discovery.

Peter Peter Morville
11:0011:30

Break

11:3012:15

Metrics-driven Design

Joshua Porter will provide you with a simple, easy framework for metrics-driven design.

Josh Joshua Porter
12:1513:00

Designing for Improvisation

Walk away with more satisfying ways for people to make it up as they go along.

Liz Liz Danzico
13:0014:00

Lunch

14:0014:45

The Art & Science of Seductive Interactions

Stephen Stephen P. Anderson
14:4515:30

Experiencing Comics

A fast-moving visual presentation.

Scott Scott McCloud
15:3016:00

Break

16:0016:45

Making Movies is Hard Fun: Building Tools for Telling Stories

Come along as Michael tells stories from inside the studio and illustrates how Pixar always manages to keep their eye on the big prize — a compelling story, well told.

Michael B. Johnson Michael B. Johnson

Day 2 — Workshops

9:0012:30

User Interview Techniques

Liz Liz Danzico

In this workshop, you’ll learn strategies you can apply to your work, so you can get past designer’s block and communicate ideas with visible clarity.

Information Architecture with Maps

Peter Peter Morville

In this workshop, we’ll explore how maps can improve the process and product of classic and cross-media information architecture and user experience design.

Knowledge Games: Design practices for systems thinking and co-creation

Dave Dave Gray

You will learn the ten essentials of knowledge games, a basic toolkit for knowledge-game designers. And together we will design and experience a knowledge game.

Good Design Faster

Leah Leah Buley

Highly recommended for anyone doing agile, iterative product development (and basically anyone who’s tasked with doing more in less time)

12:3013:30

Lunch

13:3017:00

Real-World Agile User Experience Design

Jeff Jeff Patton

This workshop is about real-world user experience design practices that have been emerging from agile and agile-like contexts over the last decade.

How To Think With Pretty Pictures (Demystifying Concept Models)

Stephen Stephen P. Anderson

Whether you’re trying to explain something to a client or make sense of it for yourself, you’ll find the techniques taught in this workshop invaluable.

Content Strategy: The Missing Piece of the UX Puzzle

Kristina Karen McGrane

When done the wrong way, creating new content and managing the approval process takes longer and is more painful than anyone expects. But planning for useful, usable content is possible—and necessary.

Design with Intent: How to influence behaviour online

Dan Dan Lockton

In this workshop you’ll learn a range of inspirational design patterns for influencing user behaviour, and apply them to generate new concepts.

Day 3 — Workshops

9:0012:30

Universal Principles of UX

James James Box

Cennydd Cennydd Bowles

A workshop about grabbing the bull by the affordance.

Good Design Faster

Leah Leah Buley

Highly recommended for anyone doing agile, iterative product development (and basically anyone who’s tasked with doing more in less time)

Designing for the Usage Lifecycle

Josh Joshua Porter

Attendees of this workshop will come away with a clear picture of how to design for their own usage lifecycle and will have dozens of examples to implement immediately.

How To Think With Pretty Pictures (Demystifying Concept Models)

Stephen Stephen P. Anderson

Whether you’re trying to explain something to a client or make sense of it for yourself, you’ll find the techniques taught in this workshop invaluable.

12:3013:30

Lunch

13:3017:00

Creating a Culture of UX

Whitney Whitney Hess

This workshop will teach you how to evangelize the importance of UX practices within your organization.

Design with Intent: How to influence behaviour online

Dan Dan Lockton

In this workshop you’ll learn a range of inspirational design patterns for influencing user behaviour, and apply them to generate new concepts.

Guerilla Usability Testing

Andy Andy Budd

You’ll learn how to plan a test, recruit users and set up your testing environment. You’ll also learn how to moderate tests effectively and evaluate the results.

Real-World Agile User Experience Design

Jeff Jeff Patton

This workshop is about real-world user experience design practices that have been emerging from agile and agile-like contexts over the last decade.

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